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Author Topic: Neverwinter  (Read 19209 times)

bartmoss

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Neverwinter
« on: 6 January 2014, 13:52 »
I am almost ashamed to admit this - but I tried Neverwinter yesterday and I had tons of fun. Is anybody else playing?

Zhao Cen

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  • Kaladin
  • Guild Wars 2: Kaladin Stormlight
Re: Neverwinter
« Reply #1 on: 6 January 2014, 15:59 »
Only had a quick glance at it and I am not really sure if that is a game for me :P
Build a man a fire and you'll warm him for a day.
Set a man on fire and you'll warm him for the rest of his life.

bartmoss

  • Guest
Re: Neverwinter
« Reply #2 on: 6 January 2014, 18:42 »
I am not surprised, I was skeptical too, but it works for me. Whether it can maintain long term appeal... *shrug*

Plus I do think they are too pushy with the f2p stuff.

maloki

  • Guest
Re: Neverwinter
« Reply #3 on: 8 January 2014, 21:30 »
I looked at it during the beta... it seemd to have potential.

But it's f2p, and on steam, so who knows, maybe in the future ;)

Teng Fanglan

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Re: Neverwinter
« Reply #4 on: 9 January 2014, 22:59 »
I did play it for a while, but when I reached the level cap it got a bit bland. Might return when it gets more content

bartmoss

  • Guest
Re: Neverwinter
« Reply #5 on: 14 January 2014, 09:08 »
Some impressions so far...

I've made it to level 40. So far the questing is okay, kind of MMO typical but faster progress, so you don't spend so much time in any given area. Surely subjective of course.

I feel like they provide a decent amount of activities -  I never complete all the dailies. Crafting keeps you a bit occupied, managing companions is a nice extra, there are lots of collectibles (companions, artefacts, epic gear, lore entries, achivements). Game doesn't feel grindy at all, which is nice.

Obviously can't comment on "endgame" yet.

I do like the combat system. I've only tried PVP once but it seemed okay, especially since I spent a lot less time crowdcontrolled than, say, in WoW (where pvp usually equals stunlocks).

One thing that surprised me was that they actually have a really good website ("gateway"), sort of like the WoW Armory, to manage your characters, inventory, mail, auctions, and it comes with a fairly neat browser minigame, too...

my biggest problem with the game is that they seem to push the microtransactions a lot harder than GW2 for example. It's not pay-to-win but payment items such as crafting stuff, companions etc are much more important than in GW2, which is mostly "cosmetics".


bartmoss

  • Guest
Re: Neverwinter
« Reply #6 on: 30 June 2014, 10:12 »
As a late follow-up: The push for minitransactions was just too obnoxious for me, and the game just didn't offer anything that warrants long-time investment IMO. It's still fun and cool as a diversion but I uninstalled it long ago and can't see myself return to it either.

It really should have been NWN3 :-(

 

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